spheres of access
- Major: All, Chaos, Charm, Combat, Creation, Divination, Guardian, Healing, Law, Necromantic, Protection, Summoning, Thought, Wards
- Minor: Elemental Water, Elemental Earth
- The cleric loses access to the sphere of sun, elemental air and elemental fire while retaining minor access to elemental water and elemental earth.
- Protection from Lightning
- Major: All, Animal, Elemental (All), Healing, Plant, Weather, Sun
- The druid loses access to the sphere of divination and gains major access to the sphere of sun.
- Negative Plane Protection
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